All Diablo 4 Unique Runes
In Diablo 4, Runes are unique items that can be socketed into equipment. There are Ritual Runes and Invocation Runes. When a Ritual Rune and Invocation Rune are combined, they form unique effects and powers.
Name | Rarity | Prefix/Suffix | Offering | Description |
---|---|---|---|---|
Ahu | Legendary | Merciless | Gain: 10 Offering | Lucky Hit: Up to a [100|%|] chance against Injured enemies. |
Bac | Legendary | Selachian | Gain: 50 Offering | Travel 5 meters. |
Ceh | Magic | Alpha Canid | Requires: 100 Offering | Summon a Spirit Wolf to attack enemies for 8 seconds. |
Cem | Magic | Acrobatic | Gain: 50 Offering | Cast Evade. |
Cir | Magic | Grinding | Gain: 25 Offering | Cast the same non-Channeled Skill 3 times in a row. |
Eom | Legendary | Adrenaline | Requires: 100 Offering | Reduce your active Cooldowns by 0.25 seconds. |
Feo | Rare | Sanctified | Gain: 1000 Offering | Become Injured or Crowd Controlled. (Cooldown: 20 seconds) |
Gar | Magic | Precision | Requires: 25 Offering | Gain 2.5% Critical Strike Chance for 5 seconds, up to [2.5*10]%. |
Jah | Legendary | Enigma | Requires: 500 Offering | Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable. |
Kaa | Rare | Unblinking | Gain: 2 Offering | Lose 1% of your Maximum Life. |
Kry | Rare | Unleashing | Requires: 500 Offering | Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies. |
Lac | Rare | Defiance | Requires: 800 Offering | Evoke the Barbarian's Challenging Shout, reducing your damage taken. |
Lith | Legendary | Serene | Gain: 25 Offering | Stand still for 0.3 seconds. |
Lum | Magic | Bounty | Requires: 5 Offering | Restore 1 Primary Resource. |
Met | Magic | Decaying Dirt | Requires: 100 Offering | You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. |
Moni | Magic | Harmonic | Gain: 10 Offering | Cast a Skill after moving. (Cooldown: 0.2 seconds) |
Mot | Rare | Shadow | Requires: 150 Offering | Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow. |
Neo | Rare | Graceful | Gain: 300 Offering | Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.) |
Ner | Rare | Trickery | Requires: 700 Offering | Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. |
Noc | Rare | Crystalline | Gain: 5 Offering | Inflict a Crowd Control that isn't Slow or Chill. |
Ohm | Legendary | Call to Arms | Requires: 500 Offering | Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt. |
Ono | Magic | Unlimited Power | Requires: 25 Offering | Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. |
Poc | Rare | Voracious | Gain: 2 Offering | Spend 5% of your Maximum Resource.{/c] |
Qax | Rare | Reckless Sacrifice | Requires: 400 Offering | Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. |
Qua | Rare | Wind Walk | Requires: 400 Offering | Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to [6*5]%. |
Que | Rare | Fortress | Requires: 800 Offering | Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. |
Tal | Magic | Locusts | Requires: 100 Offering | Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. |
Tam | Legendary | Essential | Gain: 25 Offering | Cast a non-Channeled Core Skill. |
Teb | Magic | Retribution | Requires: 100 Offering | Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. |
Tec | Magic | Tectonic Rancor | Requires: 100 Offering | Evoke the Barbarian's Earthquake, dealing damage to enemies within. |
Thul | Rare | Absolute Zero | Requires: 400 Offering | Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. |
Ton | Magic | Inferno | Requires: 25 Offering | Evoke the Sorcerer's Meteorites, dealing damage to enemies. |
Tun | Magic | Volatile Powder | Requires: 100 Offering | Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies. |
Tzic | Rare | Stampede | Requires: 250 Offering | Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. |
Ur | Magic | Tyrannical | Gain: 10 Offering | Your Minion or Companion kills an enemy or dies. |
Vex | Legendary | Heart of the Oak | Requires: 400 Offering | Gain +3 to all Skills for 5 seconds. |
Wat | Rare | Disdain | Requires: 100 Offering | Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. |
Xal | Rare | Titanic Strength | Requires: 200 Offering | Gain 20% Maximum Life for 4 seconds. |
Xan | Legendary | Extinction | Requires: 700 Offering | Your next Skill cast will be a guaranteed Critical Strike and Overpower. |
Xol | Legendary | Forbidden | Gain: 150 Offering | Evoke power from another Class. |
Yax | Magic | Imbibing | Gain: 100 Offering | Drink a Healing Potion. |
Yom | Legendary | Reclamation | Requires: 500 Offering | Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them. |
Yul | Legendary | Pugilistic | Gain: 50 Offering | Cast a Skill with a Cooldown. |
Zan | Magic | Transcendent | Gain: 150 Offering | Cast an Ultimate Skill. |
Zec | Rare | Power Overwhelming | Requires: 200 Offering | Reduce your active Ultimate Cooldown by 4 seconds. |