All Diablo 4 Unique Runes

In Diablo 4, Runes are unique items that can be socketed into equipment. There are Ritual Runes and Invocation Runes. When a Ritual Rune and Invocation Rune are combined, they form unique effects and powers.

Name

Rarity

Prefix/Suffix

Offering

Description

Ahu

Ahu

Legendary

Merciless

Gain: 10 Offering

Lucky Hit: Up to a [100|%|] chance against Injured enemies.

Bac

Bac

Legendary

Selachian

Gain: 50 Offering

Travel 5 meters.

Ceh

Ceh

Magic

Alpha Canid

Requires: 100 Offering

Summon a Spirit Wolf to attack enemies for 8 seconds.

Cem

Cem

Magic

Acrobatic

Gain: 50 Offering

Cast Evade.

Cir

Cir

Magic

Grinding

Gain: 25 Offering

Cast the same non-Channeled Skill 3 times in a row.

Eom

Eom

Legendary

Adrenaline

Requires: 100 Offering

Reduce your active Cooldowns by 0.25 seconds.

Feo

Feo

Rare

Sanctified

Gain: 1000 Offering

Become Injured or Crowd Controlled. (Cooldown: 20 seconds)

Gar

Gar

Magic

Precision

Requires: 25 Offering

Gain 2.5% Critical Strike Chance for 5 seconds, up to [2.5*10]%.

Jah

Jah

Legendary

Enigma

Requires: 500 Offering

Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable.

Kaa

Kaa

Rare

Unblinking

Gain: 2 Offering

Lose 1% of your Maximum Life.

Kry

Kry

Rare

Unleashing

Requires: 500 Offering

Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies.

Lac

Lac

Rare

Defiance

Requires: 800 Offering

Evoke the Barbarian's Challenging Shout, reducing your damage taken.

Lith

Lith

Legendary

Serene

Gain: 25 Offering

Stand still for 0.3 seconds.

Lum

Lum

Magic

Bounty

Requires: 5 Offering

Restore 1 Primary Resource.

Met

Met

Magic

Decaying Dirt

Requires: 100 Offering

You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Moni

Moni

Magic

Harmonic

Gain: 10 Offering

Cast a Skill after moving. (Cooldown: 0.2 seconds)

Mot

Mot

Rare

Shadow

Requires: 150 Offering

Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow.

Neo

Neo

Rare

Graceful

Gain: 300 Offering

Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Ner

Ner

Rare

Trickery

Requires: 700 Offering

Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.

Noc

Noc

Rare

Crystalline

Gain: 5 Offering

Inflict a Crowd Control that isn't Slow or Chill.

Ohm

Ohm

Legendary

Call to Arms

Requires: 500 Offering

Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt.

Ono

Ono

Magic

Unlimited Power

Requires: 25 Offering

Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Poc

Poc

Rare

Voracious

Gain: 2 Offering

Spend 5% of your Maximum Resource.{/c]

Qax

Qax

Rare

Reckless Sacrifice

Requires: 400 Offering

Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.

Qua

Qua

Rare

Wind Walk

Requires: 400 Offering

Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to [6*5]%.

Que

Que

Rare

Fortress

Requires: 800 Offering

Evoke the Druid's Earthen Bulwark, granting yourself a Barrier.

Tal

Tal

Magic

Locusts

Requires: 100 Offering

Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.

Tam

Tam

Legendary

Essential

Gain: 25 Offering

Cast a non-Channeled Core Skill.

Teb

Teb

Magic

Retribution

Requires: 100 Offering

Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.

Tec

Tec

Magic

Tectonic Rancor

Requires: 100 Offering

Evoke the Barbarian's Earthquake, dealing damage to enemies within.

Thul

Thul

Rare

Absolute Zero

Requires: 400 Offering

Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.

Ton

Ton

Magic

Inferno

Requires: 25 Offering

Evoke the Sorcerer's Meteorites, dealing damage to enemies.

Tun

Tun

Magic

Volatile Powder

Requires: 100 Offering

Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.

Tzic

Tzic

Rare

Stampede

Requires: 250 Offering

Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Ur

Ur

Magic

Tyrannical

Gain: 10 Offering

Your Minion or Companion kills an enemy or dies.

Vex

Vex

Legendary

Heart of the Oak

Requires: 400 Offering

Gain +3 to all Skills for 5 seconds.

Wat

Wat

Rare

Disdain

Requires: 100 Offering

Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.

Xal

Xal

Rare

Titanic Strength

Requires: 200 Offering

Gain 20% Maximum Life for 4 seconds.

Xan

Xan

Legendary

Extinction

Requires: 700 Offering

Your next Skill cast will be a guaranteed Critical Strike and Overpower.

Xol

Xol

Legendary

Forbidden

Gain: 150 Offering

Evoke power from another Class.

Yax

Yax

Magic

Imbibing

Gain: 100 Offering

Drink a Healing Potion.

Yom

Yom

Legendary

Reclamation

Requires: 500 Offering

Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them.

Yul

Yul

Legendary

Pugilistic

Gain: 50 Offering

Cast a Skill with a Cooldown.

Zan

Zan

Magic

Transcendent

Gain: 150 Offering

Cast an Ultimate Skill.

Zec

Zec

Rare

Power Overwhelming

Requires: 200 Offering

Reduce your active Ultimate Cooldown by 4 seconds.